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1.10版更新翻译

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 楼主| 发表于 2014-12-3 11:14:48 | 显示全部楼层 |阅读模式
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Dear DUST community,

嘻嘻皮 Rouge and 嘻嘻皮 Rattati here yet again and now we are bringing you some news of the next release, but first we‘d like to review the latest changes to DUST 514.



Uprising 1.9 has been received very well by the DUST 514 community, and we have seen many veteran players return after a hiatus. The new and updated content has been performing very well and the gameplay updates have shaken up the battlegrounds in a positive way.

Of course we will carry on making balance tweaks with Hotfixes, named or otherwise. Furthermore, on 9th of December, DUST 514® will be updated with the release of Uprising 1.10.

In the aftermath of Uprising 1.9, the community has asked for further insight into the development process and we are proud to announce the following new communication portals in the spirit of community-driven development, so keep an eye out for imminent announcements on the Forums:

A 3-month Development Roadmap, beginning with what is being planned for Q1 2015, after a successful deployment of Uprising 1.10. Without divulging too much, the next order of business is to improve Planetary Conquest as the gameplay feature all players should aspire to play.
A shared Feedback and Requests Trello board (read only) where you can see that the community ideas are being collected; grouped and evaluated; possibly lined up for a Hotfix; and eventually live.
Uprising 1.10 will add a number of features and changes specifically requested by the community and here you will find a brief explanation on the biggest upcoming changes:

New Orbital Strikes in Public Contracts, Small EMP Strike, Large EMP Strike and Laser Strike
Daily Missions and Rewards
Loyalty Ranks displayed in the Kill Feed
Encrypted Strongboxes with rare gear
Gameplay Experience Improvements, Equipment Bandwidth, Scan Changes and much more
NEW ORBITAL STRIKES
Squads in Public Contracts will now be able to earn additional Off-Map Support in the form of EMP Warbarge Strikes, bombardments that only affects shields and deployed equipment, and Laser Warbarge Strikes, a high powered surgical strike, each obtained for a specific amount of War Points.

DAILY MISSIONS
We all want to improve the new player’s experience and therefore, all players will be offered ten random Daily Missions every day. Completing each Mission will grant rewards, and completing a certain number of Missions will grant an additional reward. Incomplete Missions can be replaced with new Missions for AUR (if they are proving to be too difficult or unwanted by the player). Our hope is that these Missions will give all players short-term objectives and ways to earn ISK and items while they progress into the more competitive and rewarding nature of Factional Warfare and Planetary Conquest.


Daily Missions screen

ENCRYPTED STRONGBOXES AND DECRYPTOR KEYS
For those players who desire high quality items above all, especially some of those new Officer Weapons, Sidearms and even Dropsuits, we have added two new Items to the End of Match Salvage: the Encrypted Strongbox, containing high value gear, and the Hacked Decryptor Key. Hacked Decryptor Keys can also be earned by completing Daily Missions and/or purchased for AUR.


Salvage is accessible via Neocom - Market option


Strongboxes and Keys are your Salvage Assets

GAMEPLAY EXPERIENCE
Meta Level of Items is now shown in the Marketplace, and the Meta Level of Fittings as well, being the sum of all gear on the Dropsuit (including the Dropsuit Meta Level). We hope that players will appreciate this small change and look forward to further UX improvements like these.

Clone Reanimation Units now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 15 m for increased enemy awareness before spawning in to battle while Drop Uplinks now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 5 m.

By popular demand, each player’s Loyalty Rank will be displayed in the Kill Message, when achieving Kills while Victims rank will not be shown. This option can be toggled on/off in the Settings menu in the NEOCOM.

Passive Scans have been a very powerful form of battle tactics, and very dominant in Planetary Conquest. We wanted to make the experience less binary and more dynamic so Passive Scans will from now on be in the form of three concentric circles, centered on any Dropsuit. The closest circle has the strongest Scan Precision (lowest), the middle circle has normal Scan Precision and the farthest circle has the weakest Scan Precision (highest). Scanning modules (Range Amplifiers and Precision Enhancers) as well as passive Scanning skills affect each of these three scans as before.

We updated some of our graphics tools allowing us to add and change the color of many effects. We will be adding more over time, but for now some Dropsuits, Projectiles and Weapons will now have a more prominent and differently colored visual effect (did someone say purple laser beam?).


New visual effects (Work in progress)

The Logistics Dropsuits will be getting more recognition as the primary Support role with the addition of Equipment Bandwidth. Players can now deploy Equipment as long as their sum of Equipment Bandwidth Cost does not exceed their Dropsuit Bandwidth Capacity and of course Logistics will have the highest Bandwidth. Going above the Bandwidth Capacity will result in the self-destruction of deployed Equipment, in the sequence it was deployed. Therefore a new Attribute, Bandwidth Cost (Mb/s), has been added to all deployable Equipment. On top of that all Equipment now has a tiered Scan Profile, getting better with each tier so Logistics can choose to deploy Equipment that is more difficult to locate. The final Logistics buff is then the addition of improved WP rewards per tier of Nanite Injector.

Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits.

Added a Guardian War Point bonus, for every War Point earned within 50 meters from an Objective, an additional 25% War Points are granted.

Enemy orientation has been removed from all scan results as it was deemed too powerful

The following dropsuit attributes have been added to the Fitting Information screen, as modified by Skills and Modules:

- Scan Precision (dB)
- Scan Profile (dB)
- Scan Range (m)
- Shield Recharge Delay (s)
- Shield Depleted Recharge Delay (s)

DUST 514 ROADMAP AND FEEDBACK
Moreover, as we are forming our roadmap for DUST 514, which is still work in progress, we would like to invite you, our players, to participate with us in its creation and suggest features and ideas to the Trello board right here. We are looking forward to your feedback and ideas on both Trello and Forums!

PATCH NOTES
Here are the full Uprising 1.10 patch notes:

New Player Experience

* All players will be offered ten random Daily Missions every day. Completing each Mission will grant rewards and completing a certain number of missions will grant additional rewards. Incomplete Missions can be replaced with new Missions for AUR.

* Meta level of Items is now shown in the Marketplace, and the Meta level of Fittings as well, being the sum of of all Gear on the Dropsuit (including the Dropsuit) as well.

Spawning and End of Match

* Two new Items have been added to the End of Match Salvage: the Encrypted Strongbox, containing high value and rare gear and the Hacked Decryptor Key. Hacked Decryptor Keys can also be earned by completing Daily Missions and/or purchased for AUR.

Dropsuits

* A new Attribute, Bandwidth Capacity (Mb/s), has been added to all Dropsuits.

Light Frames:

- Scout: STD/ADV/PRO = 6/9/12

- Basic: STD/ADV/PRO =  8/12/16

Medium Frames:

- Gallente/Minmatar Logistics: STD/ADV/PRO = 20/28/36

- Amarr/Caldari Logistics: STD/ADV/PRO = 16/24/32

- Assault: STD/ADV/PRO = 8/12/16

- Basic: STD/ADV/PRO = 8/12/16

Heavy Frames:

- Sentinel: STD/ADV/PRO = 0/0/0

- Commando: STD/ADV/PRO = 8/12/16

- Basic: STD/ADV/PRO = 0/0/0

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 楼主| 发表于 2014-12-3 11:15:56 | 显示全部楼层
Gameplay

* Players can now deploy Equipment as long as their sum of Equipment Bandwidth Cost does not exceed their Dropsuit Bandwidth Capacity. Going above the Bandwidth Capacity will result in the self-destruction of deployed Equipment, in the sequence it was deployed.

* Clone Reanimation Units now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 15 m for increased enemy awareness before spawning in to battle.

* Drop Uplinks now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 5 m for increased enemy awareness before spawning into battle.

* Squads in Public Contracts will now be able to earn additional Off-Map Support in the form of Flux Orbital Strikes (EMP), a wide area bombardment that only affects shields and deployed equipment, obtained for War Points and Laser Strikes, very high powered precision strikes. All strikes now have a Major and a Minor variant.

- Major Warbarge Flux Strike: Impact Radius = 500m, War Point Cost = 3000

- Minor Warbarge Flux Strike: Impact Radius = 50m, War Point Cost = 300

- Major Warbarge Laser Strike: Impact Radius = 200m, War Point Cost = 5000

- Major Warbarge Strike: Impact Radius = 250m, War Point Cost = 4000 (This is the current Warbarge Strike)

* A players Loyalty Rank will be displayed in the Kill Message, when achieving Kills. Victims rank will not be shown. This option can be toggled on/off in the Settings menu in the NEOCOM.

* Passive Scans are now in the form of three concentric circles, centered on any Dropsuit. The closest circle has the strongest Scan Precision (lowest), the middle circle has normal Scan Precision and the farthest circle has the weakest Scan Precision. Scanning modules (Range Amplifiers and Precision Enhancers) as well as passive Scanning skills affect each of these three scans as before.

Scan Precision:

- Light Frames:

Scout: Close/Medium/Far = 20/40/52

Basic: Close/Medium/Far = 20/40/52

- Medium Frames:

Logistics: Close/Medium/Far = 22.5/45/58.5

Assault: Close/Medium/Far = 22.5/45/58.5

Basic: Close/Medium/Far = 22.5/45/58.5

- Heavy Frames:

Commando: Close/Medium/Far = 27.5/55/71.5

Sentinel: Close/Medium/Far = 25/50/65

Basic: Close/Medium/Far = 25/50/65

Scan Range:

- Light Frames:

Scout: Close/Medium/Far = 4/10/20

Basic: Close/Medium/Far = 4/10/20

- Medium Frames:

Logistics: Close/Medium/Far = 5/12.5/25

Assault: Close/Medium/Far = 4/10/20

Basic: Close/Medium/Far = 4/10/20

- Heavy Frames:

Commando: Close/Medium/Far = 4/10/20

Sentinel: Close/Medium/Far = 3/7.5/15

Basic: Close/Medium/Far = 4/10/20

Visuals

* Some Dropsuits now have a more prominent and differently colored Inertia Canceller effect.

* Some Weapon Projectiles now have a more prominent and differently colored Projectile Trail effect.

* Some Laser Rifles now have a more prominent and differently colored Laser Beam effect.

Modules/Equipment

* A new Attribute, Bandwidth Cost (Mb/s), has been added to all deployable Equipment.

- Nanohives = 4 Mb/s

- Gauged and Triage Nanohives = 6 Mb/s

- Proximity Explosives = 2 Mb/s

- Remote Explosives = 3 Mb/s

* All Equipment now has a tiered Scan Profile: STD/ADV/PRO = 55/45/35 dB

* Vehicle Scanners now have the same Scan Precision progression as Active Scanners: STD/ADV/PRO = 46/36/28 dB

* Range Amplifiers now add 15% range

Bug fixes and polish

* Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits.

* Nanite Injectors now grant differing War Points (WP) per successful revive: STD/ADV/PRO = 30WP/60WP/90WP.

* Added a Guardian War Point bonus, for every War Point earned within 50 meters from an Objective, an additional 25% War Points are granted.

* Enemy orientation has been removed from all scan results.

* The following dropsuit attributes have been added to the Fitting Information screen, as modified by Skills and Modules:

- Scan Precision (dB)
- Scan Profile (dB)
- Scan Range (m)
- Shield Recharge Delay (s)
- Shield Depleted Recharge Delay (s)
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 楼主| 发表于 2014-12-3 11:20:06 | 显示全部楼层
兔兔的翻译
1. 所有玩家每天都被給予了10 個每日任務, 完成這些任務能夠獲得一些獎勵, 而完成一定數量任務還有額外獎勵. 一些想跳過的任務能夠使用AUR 去重置.
2. 裝備的衍生等級會在市場中顯示, 也會在裝備頁面中顯示
3. 完場打撈頁面加入二種新物品,
Encrypted Strongbox (箱子), 包含一些高價格及稀有裝備
Hacked Decryptor Key (鎖匙), 開箱用
Hacked Decryptor Key 能夠透過每日任務獲得 或 使用AUR 購買
4. EQ bandwidth
5. CRU 將會有 35 db , 15m 的被動掃描, 讓玩家在投放於戰場前能夠對戰場情況有較多的了解 (即是減少因為不知道CRU已被堵死而白白浪費一個clone)
6. drop uplink 也有同樣: 35 db , 5m 的被動掃描
7. squard 在公共合同加入更多 軌道炮支援種類
a) flux (EMP) , 大範圍, 只對護盾及設備有效
b) laser , 小範圍, 但攻擊力非常高

Major Warbarge Flux Strike: 範圍 = 500m, WP= 3000

- Minor Warbarge Flux Strike: 範圍 = 50m, WP = 300

- Major Warbarge Laser Strike: 範圍 = 200m, WP = 5000

- Major Warbarge Strike: 範圍 = 250m, WP = 4000 (這是目前的軌道炮)

8. 玩家的忠誠等級會在擊殺信息中顯示, 受害者的等級則不會被顯示, (這能夠在設定頁面中開關)
9. 被動掃描強度隨距離變動
10. 部份Dropsuit 會有更突出的顏色及不同顏色的慣性緩衡效果
11. 部份武器子彈軌跡會有更突出的顏色及不同的顏色
12. 部份Laser rifle 有突出及不同的激光顏色
13. 載具將擁有和主動掃描器同樣的掃描精度遞進 STD/ADV/PRO : 46/36/28 db.
14. 掃描距離加成裝備下調至提升 15% 距離
15. 玩家在Supply Depot 替換新dropsuit 時將維持原本Dropsuit 的護盾/裝甲百份比
16.使用 Nanite Injector 拯救隊友時將按照使用不同級別的裝備有不同的WP 獎勵 : STD/ADV/PRO - 30/60/90
17. Guardian WP 獎勵增加, 只要ABC點等範圍內, 可以獲得多25% 的WP
18. 敵人的朝向不會再在掃描結果中顯示
19. 在裝配頁面中, 加入以下資料, 也會隨使用不同的裝備更新
- Scan Precision (dB)
- Scan Profile (dB)
- Scan Range (m)
- Shield Recharge Delay (s)
- Shield Depleted Recharge Delay (s)
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 楼主| 发表于 2014-12-3 11:25:15 | 显示全部楼层
我的渣翻
Dust 514 1.10更新细节简要翻译
•公开合同有新轨道炮可以选择了:
大型EMP----半径500m, 花费3000wp
小型EMP---半径50m, 花费300wp
激光---半径200m,花费5000wp
普通---半径250m,花费4000wp(这个就是原先的ob)
•新捡拾系统
        •可以获得Encrypted Strongbox,内有官员武器
        •密码箱
•密码
                        •密码也可以以AUR购买
•每日任务:
        •每日可以获取十个随机任务来做
        •不符合自身能力的人物可以花AUR换成别的任务
        •可以获取密码箱, 密码箱密码或者装备
•设备:
        •新增带宽系统:
                •弹药包(普通):4mb/s
                •弹药包(多功能):6mb/s
                •对载具遥控炸弹:2mb/s
                •遥控炸弹:3mb/s
                •各类服装带宽(mb/s):
轻型:
- 侦查: STD/ADV/PRO = 6/9/12
- 基础: STD/ADV/PRO =  8/12/16

中型:
- G/M族后勤: STD/ADV/PRO = 20/28/36
- A/C族后勤: STD/ADV/PRO = 16/24/32
- 突击: STD/ADV/PRO = 8/12/16
- 基础: STD/ADV/PRO = 8/12/16

重型:
- 岗哨: STD/ADV/PRO = 0/0/0
- 重突: STD/ADV/PRO = 8/12/16
- 基础: STD/ADV/PRO = 0/0/0
        •针的WP获取改动:STD/ADV/PRO = 30WP/60WP/90WP
        ○•设备噪音统一调整为:STD/ADV/PRO = 55/45/35 dB
       
•扫描改动:
        •Drop Uplinks拥有半径5米,精度35dB的被动扫描,CRU拥有半径15米,精度35dB的被动扫描。
        •扫描距离增强模组加强15%
        •空降服被动扫描分为三个远中近圆,扫描精度各不相同,能被技能和模组影响
        •各类空降服被动扫描改动:
                                        精度:
- 轻型:
侦查: Close/Medium/Far = 20/40/52
基础: Close/Medium/Far = 20/40/52

- 中型:
后勤: Close/Medium/Far = 22.5/45/58.5
突击: Close/Medium/Far = 22.5/45/58.5
基础: Close/Medium/Far = 22.5/45/58.5

- 重型:
重突: Close/Medium/Far = 27.5/55/71.5
岗哨: Close/Medium/Far = 25/50/65
基础: Close/Medium/Far = 25/50/65

距离:
- 轻型:
侦查: Close/Medium/Far = 4/10/20
基础: Close/Medium/Far = 4/10/20

- 中型:
后勤: Close/Medium/Far = 5/12.5/25
突击: Close/Medium/Far = 4/10/20
基础: Close/Medium/Far = 4/10/20

- 重型:
重突: Close/Medium/Far = 4/10/20
岗哨: Close/Medium/Far = 3/7.5/15
基础: Close/Medium/Far = 4/10/20
        •载具扫描调整为和主动扫描精度一样:STD/ADV/PRO = 46/36/28 dB
        •无法扫描到敌人的朝向了
•其他修改:
        •当被击杀时,击杀者威望将会在击杀簿上显示,被击杀者不会显示给击杀者。这可以设置为不显示
        •装备等级会显示在市场里,也会在装配界面显示总等级(枪一级,服装一级,三个一级盾,一个一级甲,一个一级弹药总共是7级)
        •在Objectives附近50m战斗的wp增加25%
        •损坏的空降服到Supply换装时变为继承原空降服的剩余盾/甲量的百分比
        •画面效果提升:子弹颜色调整(紫色激光束),Damper颜色调整, 盾颜色调整
        •将以下属性加入到空降服属性说明中(模组修改后的结果):
                •被动扫描精度
                •噪音
                •被动扫描距离
                •护盾回充延迟
                •护盾枯竭回充延迟
本人英语水平不是特别高,请见谅
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发表于 2014-12-3 22:45:34 | 显示全部楼层
话说....是错觉还是 514更新变快了....
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 楼主| 发表于 2014-12-3 23:02:27 来自手机 | 显示全部楼层
tsx951321 发表于 2014-12-3 22:45
话说....是错觉还是 514更新变快了....

总部表示姜还是老的辣
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发表于 2014-12-4 00:08:51 | 显示全部楼层
PC党表示....木有PC模式的话再怎么弄都只能流口水
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发表于 2014-12-4 23:25:48 | 显示全部楼层
木有pc版也米办法啊
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发表于 2014-12-6 21:18:39 | 显示全部楼层
有道翻译 表示 这是中式英语
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 楼主| 发表于 2014-12-7 06:34:40 | 显示全部楼层
Fucifa 发表于 2014-12-6 21:18
有道翻译 表示 这是中式英语

毛意思?
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发表于 2014-12-7 14:06:15 | 显示全部楼层

有些翻译过来 与你的相差太大了
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发表于 2014-12-7 14:06:41 | 显示全部楼层

有些翻译过来 与你的相差太大了
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发表于 2014-12-7 14:06:57 | 显示全部楼层

有些翻译过来 与你的相差太大了
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